1 #ifndef EFFECTMANAGER_H
2 #define EFFECTMANAGER_H
5 #include "Entities/PhysicsEntity.h"
7 /// ***** Header Methods *****
13 Vector2 positionDelta(const PhysicsEntity*, float);
14 Vector2 velocityDelta(const PhysicsEntity*, float);
15 Vector2 forceDelta(const PhysicsEntity*, float);
18 #endif // EFFECTMANAGER_H