1 #ifndef EFFECTMANAGER_H
2 #define EFFECTMANAGER_H
5 #include "Entities/PhysicsEntity.h"
7 /// ***** Header Methods *****
10 Vector2 positionDelta(const PhysicsEntity*, float);
11 Vector2 velocityDelta(const PhysicsEntity*, float);
12 Vector2 forceDelta(const PhysicsEntity*, float);
14 #endif // EFFECTMANAGER_H