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[physics.git]
/
src
/
entityManager.h
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#ifndef ENTITYMANAGER_H
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#define ENTITYMANAGER_H
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#include "Entities/Entity.h"
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/// ***** Header Methods *****
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namespace manager
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{
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void init();
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void clean();
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// does not new or delete Entities
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void add(Entity*);
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void remove(Entity*);
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void clear();
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void update(float);
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void draw();
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void handleInput();
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}
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#endif // ENTITYMANAGER_H