added GPL copyrights
[physics.git] / src / game.cpp
1 /*
2  *  Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3  *
4  *  This program is free software: you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation, either version 3 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16  */
17
18 #include "game.h"
19 #include "debug.h"
20
21 #include <vector>
22 using std::vector;
23
24 #include "entityCreator.h"
25 #include "effectManager.h"
26
27 #include "GameStates/GameState.h"
28 #include "GameStates/Running.h"
29 #include "GameStates/Paused.h"
30 #include "GameStates/CreatingPolygon.h"
31
32
33 /// ***** Private Variables *****
34
35 // The stack of active game states
36 vector<GameState*> active_States;
37
38 // Pointers to each possible game state
39 // inserted and removed from the active_States
40 Running* running;
41 Paused* paused;
42 CreatingPolygon* creating_Polygon;
43
44
45 /// ***** Public Methods *****
46
47 void game::init()
48 {
49     running = new Running();
50     paused = new Paused();
51     creating_Polygon = new CreatingPolygon();
52
53     // create starting entities
54     creator::init();
55
56     active_States.push_back(running);
57
58     effect::init();
59
60 #ifdef DEBUGGING
61     cout << "World Created" << endl;
62 #endif
63 }
64
65 void game::clean()
66 {
67     effect::clean();
68
69     creator::clean();
70
71     delete creating_Polygon;
72     delete paused;
73     delete running;
74 }
75
76 void game::input()
77 {
78     int last = active_States.size() -1;
79     for( int i = 0;
80          i <= last;
81          i++ )
82     {
83         if( i == last )
84             active_States[i]->handleInput(true);
85         else
86             active_States[i]->handleInput(false);
87     }
88 }
89
90 void game::update(float time_step)
91 {
92     int last = active_States.size() -1;
93     for( int i = 0;
94          i <= last;
95          i++ )
96     {
97         if( i == last )
98             active_States[i]->update(time_step, true);
99         else
100             active_States[i]->update(time_step, false);
101     }
102 }
103
104 void game::draw()
105 {
106     int last = active_States.size() -1;
107     for( int i = 0;
108          i <= last;
109          i++ )
110     {
111         if( i == last )
112             active_States[i]->draw(true);
113         else
114             active_States[i]->draw(false);
115     }
116 }