{
}
+
+Vector2 Effect::positionDelta(const PhysicsEntity*, float) const
+{
+ return Vector2(0,0);
+}
+Vector2 Effect::velocityDelta(const PhysicsEntity*, float) const
+{
+ return Vector2(0,0);
+}
+Vector2 Effect::forceDelta(const PhysicsEntity*, float) const
+{
+ return Vector2(0,0);
+}