public:
virtual ~Effect();
- virtual Vector2 positionDelta(const PhysicsEntity*, float) const = 0;
- virtual Vector2 velocityDelta(const PhysicsEntity*, float) const = 0;
- virtual Vector2 forceDelta(const PhysicsEntity*, float) const = 0;
+ virtual Vector2 positionDelta(const PhysicsEntity*, float) const;
+ virtual Vector2 velocityDelta(const PhysicsEntity*, float) const;
+ virtual Vector2 forceDelta(const PhysicsEntity*, float) const;
};
#endif // EFFECT_H