Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.cpp
index 3d2cd0a..9d0ac65 100644 (file)
@@ -1,13 +1,15 @@
 #include "Gravity.h"
 
-/// ***** Header Class *****
-Vector2 Gravity::positionAfter(const Vector2&, float)
+Gravity::Gravity()
 {
 
 }
-Vector2 Gravity::velocityAfter(const Vector2&, float)
+Gravity::~Gravity()
 {
 
 }
 
-#endif // GRAVITY_H
+Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
+{
+    return Vector2(0, 0.001);
+}