Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.cpp
index c8394b4..9d0ac65 100644 (file)
@@ -9,16 +9,6 @@ Gravity::~Gravity()
 
 }
 
-Vector2 Gravity::positionDelta(const PhysicsEntity*, float) const
-{
-    return Vector2(0, 0);
-}
-
-Vector2 Gravity::velocityDelta(const PhysicsEntity*, float) const
-{
-    return Vector2(0, 0);
-}
-
 Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
 {
     return Vector2(0, 0.001);