}
-Vector2 Gravity::positionDelta(const PhysicsEntity*, float) const
-{
- return Vector2(0, 0);
-}
-
-Vector2 Gravity::velocityDelta(const PhysicsEntity*, float) const
-{
- return Vector2(0, 0);
-}
-
Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
{
return Vector2(0, 0.001);