Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.h
index dc04726..1675a6c 100644 (file)
@@ -9,10 +9,8 @@ class Gravity: public Effect
 {
   public:
     Gravity();
-    virtual ~Gravity();
+    ~Gravity();
 
-    Vector2 positionDelta(const PhysicsEntity*, float) const;
-    Vector2 velocityDelta(const PhysicsEntity*, float) const;
     Vector2 forceDelta(const PhysicsEntity*, float) const;
 };