Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.h
index f6dd459..1675a6c 100644 (file)
@@ -11,9 +11,7 @@ class Gravity: public Effect
     Gravity();
     ~Gravity();
 
-    Vector2 positionDelta(const PhysicsEntity*, float);
-    Vector2 velocityDelta(const PhysicsEntity*, float);
-    Vector2 forceDelta(const PhysicsEntity*, float);
+    Vector2 forceDelta(const PhysicsEntity*, float) const;
 };
 
 #endif // GRAVITY_H