#include "Screen.h"
-#include "../debug.h"
#include "../Entities/PhysicsEntity.h"
#include "../Entities/Ball.h"
+
+/// ***** Constructors/Destructors *****
+
Screen::Screen()
{
}
+/// ***** Public Class Methods *****
+
Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const
{
const Vector2& pos = e->positionRaw();