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Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git]
/
src
/
Entities
/
Ball.h
diff --git
a/src/Entities/Ball.h
b/src/Entities/Ball.h
index
8312c95
..
5dcffaa
100644
(file)
--- a/
src/Entities/Ball.h
+++ b/
src/Entities/Ball.h
@@
-13,6
+13,8
@@
class Ball: public PhysicsEntity
virtual void draw() const;
+ float getRadius() const;
+
protected:
float radius;
const float* color;