Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Entities / Ball.h
index 8312c95..5dcffaa 100644 (file)
@@ -13,6 +13,8 @@ class Ball: public PhysicsEntity
 
     virtual void draw() const;
 
+    float getRadius() const;
+
   protected:
     float radius;
     const float* color;