#include "Particle.h"
+
#include "../Vector2.h"
-/// ***** Public Class Methods *****
+
+/// ***** Constructors/Destructors *****
+
Particle::Particle(const Vector2& pos, bool canDie)
: Entity(pos), canDie(canDie)
{
}
+/// ***** Public Class Methods *****
+
void Particle::update(float time_step)
{
if(isDead)