#include "PhysicsEntity.h"
#include "../debug.h"
-#include "../Vector2.h"
#include "../effectManager.h"
+#include "../Vector2.h"
+
+
+/// ***** Constructors/Destructors *****
-/// ***** Public Class Methods *****
PhysicsEntity::PhysicsEntity(const Vector2& pos)
: Entity(pos), force(0,0), mass(1), CoR(1)
{
+
}
PhysicsEntity::~PhysicsEntity()
{
+
}
+/// ***** Public Class Methods *****
+
void PhysicsEntity::update(float time_step)
{
position = positionAt(time_step);