#include "Vector2.h"
#include "mathw.h"
+/// ***** Constructors/Destructors *****
+
Vector2::Vector2()
: x(0), y(0)
{
+
}
Vector2::Vector2(float x, float y)
: x(x), y(y)
{
+
}
Vector2::Vector2(const Vector2& vec)
: x(vec.x), y(vec.y)
{
+
+}
+Vector2::~Vector2()
+{
+
}
+/// ***** Public Class Methods *****
+
void Vector2::zero()
{
- x = 0;
- y = 0;
+ x = 0;
+ y = 0;
}
void Vector2::unit()
{
- float len = length();
+ float len = length();
- x /= len;
- y /= len;
+ x /= len;
+ y /= len;
}
float Vector2::angle() const
{
- //return atan2A(y,x);
- return 0;
+ //TODO
+ //return atan2A(y,x);
+ return 0;
}
float Vector2::length() const
{
- return sqrt(x*x + y*y);
+ return sqrt(x*x + y*y);
}
string Vector2::toString() const
{
- char* strX = new char[50]; // long just to be safe
- char* strY = new char[50]; // long just to be safe
- sprintf(strX, "%f", x);
- sprintf(strY, "%f", y);
+ // long just to be safe
+ char* strX = new char[50];
+ char* strY = new char[50];
+
+ sprintf(strX, "%f", x);
+ sprintf(strY, "%f", y);
+
+ string val = (string)"Vector2 x: " + strX + ", y: " + strY;
- string val = (string)"Vector2 x: " + strX + ", y: " + strY;
- delete []strX; // deletes the memory allocated, not just what is used by sprintf
- delete []strY; // deletes the memory allocated, not just what is used by sprintf
+ // deletes the allocated memory, not just what is used by sprintf
+ delete []strX;
+ delete []strY;
- return val;
+ return val;
}
void Vector2::print() const
{
- printf("%s\n",toString().c_str());
+ printf("%s\n",toString().c_str());
}
Vector2 Vector2::add(const Vector2& vec) const
{
- return Vector2(x+vec.x, y+vec.y);
+ return Vector2(x+vec.x, y+vec.y);
}
Vector2 Vector2::subtract(const Vector2& vec) const
{
- return Vector2(x-vec.x, y-vec.y);
+ return Vector2(x-vec.x, y-vec.y);
}
Vector2 Vector2::multiply(float c) const
{
- return Vector2(x*c, y*c);
+ return Vector2(x*c, y*c);
}
Vector2 Vector2::divide(float c) const
{
- return Vector2(x/c, y/c);
+ return Vector2(x/c, y/c);
}
+/// ***** Public Methods *****
Vector2 operator+(const Vector2& vec1, const Vector2& vec2)
{
- return vec1.add(vec2);
+ return vec1.add(vec2);
}
Vector2 operator-(const Vector2& vec1, const Vector2& vec2)
{
- return vec1.subtract(vec2);
+ return vec1.subtract(vec2);
}
Vector2 operator*(float c, const Vector2& vec)
{
- return vec.multiply(c);
+ return vec.multiply(c);
}
Vector2 operator*(const Vector2& vec, float c)
{
- return vec.multiply(c);
+ return vec.multiply(c);
}
Vector2 operator/(const Vector2& vec, float c)
{
- return vec.divide(c);
+ return vec.divide(c);
}
void operator+=(Vector2& vec1, const Vector2& vec2)
{
- vec1.x += vec2.x;
- vec1.y += vec2.y;
+ vec1.x += vec2.x;
+ vec1.y += vec2.y;
}
void operator-=(Vector2& vec1, const Vector2& vec2)
{
- vec1.x -= vec2.x;
- vec1.y -= vec2.y;
+ vec1.x -= vec2.x;
+ vec1.y -= vec2.y;
}
void operator*=(Vector2& vec, float c)
{
- vec.x *= c;
- vec.y *= c;
+ vec.x *= c;
+ vec.y *= c;
}
void operator/=(Vector2& vec, float c)
{
- vec.x /= c;
- vec.y /= c;
+ vec.x /= c;
+ vec.y /= c;
}