#include "Effects/Screen.h"
/// ***** Private Variables *****
+
Effect** effects;
int numEffects;
-/// ***** Public Methods *****
+/// ***** Initializers/Cleaners *****
void effect::init()
{
delete[] effects;
}
+/// ***** Public Methods *****
+
Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
{
Vector2 acc(0,0);