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Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git]
/
src
/
entityCreator.cpp
diff --git
a/src/entityCreator.cpp
b/src/entityCreator.cpp
index
078e40f
..
a183d87
100644
(file)
--- a/
src/entityCreator.cpp
+++ b/
src/entityCreator.cpp
@@
-43,7
+43,7
@@
void creator::init()
ball = new Ball(Vector2(100, 100), 20, cGreen);
- ball->applyImpulse(Vector2(-0.15,0.
0
5)),
+ ball->applyImpulse(Vector2(-0.15,0.
5
5)),
Balls.push(ball);
manager::add(ball);