Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / entityCreator.cpp
index 078e40f..a183d87 100644 (file)
@@ -43,7 +43,7 @@ void creator::init()
 
     ball = new Ball(Vector2(100, 100), 20, cGreen);
 
-    ball->applyImpulse(Vector2(-0.15,0.05)),
+    ball->applyImpulse(Vector2(-0.15,0.55)),
     Balls.push(ball);
     manager::add(ball);