installSignal();
graphics::init();
-
-#ifdef DEBUGGING
- cout << "Graphics initialized" << endl;
- cout << "Graphics initialized2" << endl;
-#endif
+ DPF(0, "Graphics initialized");
game::init();
-
-#ifdef DEBUGGING
- cout << "Game initialized" << endl;
-#endif
+ DPF(0, "Game initialized");
input::init();
-
-#ifdef DEBUGGING
- cout << "Input initialized" << endl;
-#endif
+ DPF(0, "Input initialized");
cfg::init();
+ DPF(0, "Configs initialized");
-#ifdef DEBUGGING
- cout << "Configs initialized" << endl;
-#endif
-
-#ifdef DEBUGGING
- cout << "Initialization Complete" << endl;
-#endif
+ DPF(0, "Initialization Complete");
}
void clean()