run_physics
objs
deps
+objs-mingw32
+bin-mingw32
--- /dev/null
+
+LIBGL := -lopengl32 -lglu32
+LIBSDL := `/usr/mingw32/bin/sdl-config --libs`
+LIBS := ${LIBSDL} ${LIBGL}
+
+OPTFLAGS := -O2
+DBGFLAGS := -ggdb
+PRFFLAGS := ${DBGFLAGS} -pg
+MYFLAGS := -Wall -pedantic -ansi
+CXXFLAGS := ${OPTFLAGS}
+
+VALFLAGS := --leak-check=full
+
+CXX := mingw32-g++
+
+WORKINGDIR := ../bin-mingw32
+TARGETNAME := run_physics.exe
+TARGET := ${WORKINGDIR}/${TARGETNAME}
+
+SRCS := # simply to keep every line below the same
+
+DIRS := # := start
+DIRS += .
+DIRS += Entities
+DIRS += GameStates
+DIRS += Effects
+DIRS += config
+DIRS += input
+DIRS += graphics
+
+include $(addsuffix /files.mk,${DIRS})
+
+OBJSDIR := ../objs-mingw32/
+OBJS := ${SRCS:.cpp=.o}
+OBJS := $(addprefix ${OBJSDIR},${OBJS})
+
+DEPSDIR := ../deps/
+DEPS := ${SRCS:.cpp=.d}
+DEPS := $(addprefix ${DEPSDIR},${DEPS})
+
+BLDDIRS := $(addprefix ${DEPSDIR},${DIRS}) $(addprefix ${OBJSDIR},${DIRS})
+BLDDIRS := $(addsuffix /,${BLDDIRS})
+
+
+VERBOSE := 0
+
+ifeq (${VERBOSE},0)
+ # quiet the echo command
+ Q1 := @
+ # quiet the command that is `replaced' by an echo
+ Q2 := @
+else
+ # EAT the echo command as if it was not there
+ Q1 := @true # NOTE: the space between @true and the # is VERY important!!
+ # do not quiet the command output
+ Q2 :=
+endif
+
+.PHONY: all
+all: ${TARGET}
+
+# how to link the main target
+${TARGET}: ${OBJS}
+ ${Q1}echo "${CXX}: $@"
+ ${Q2}${CXX} ${CXXFLAGS} -o $@ $^ ${LIBS}
+
+# how to make a directory
+${BLDDIRS}:
+ ${Q2}mkdir -p $@
+
+# rule to make a depend file from a .cpp
+${DEPSDIR}%.d: %.cpp | ${BLDDIRS}
+ ${Q1}echo "DEP: $@"
+ ${Q2}${CXX} -MM ${CXXFLAGS} $< | sed 's,\(^.*\):,${OBJSDIR}\1 $@:,' > $@
+
+# rule to make an object file from a .cpp
+${OBJSDIR}%.o: %.cpp | ${BLDDIRS}
+ ${Q1}echo "${CXX}: $@"
+ ${Q2}${CXX} ${CXXFLAGS} -c -o $@ $<
+
+
+tags: ${SRCS}
+ ${Q1}echo "ctags: $@"
+ ${Q2}ctags $^
+
+
+.PHONY: clean
+clean:
+ ${Q1}echo "CLEAN: OBJS"
+ ${Q2}rm -f ${OBJS}
+ ${Q1}echo "CLEAN: TARGET"
+ ${Q2}rm -f ${TARGET}
+
+.PHONY: distclean
+distclean: clean
+ ${Q1}echo "CLEAN: DEPS"
+ ${Q2}rm -f ${DEPS}
+ ${Q1}echo "CLEAN: tags prof gmon.out"
+ ${Q2}rm -f tags prof gmon.out
+
+.PHONY: gitclean
+gitclean:
+ ${Q1}echo "git-clean: show, use gitcleanf to force"
+ ${Q2}cd ..; git clean -nxd
+
+.PHONY: gitcleanf
+gitcleanf:
+ ${Q1}echo "git-clean: forced"
+ ${Q2}cd ..; git clean -fxd
+
+.PHONY: tar
+tar: ../physics.tar.bz2
+
+.PHONY: ../physics.tar.bz2
+../physics.tar.bz2:
+ @echo "git-archive: Warning, archives HEAD not current"
+ ${Q1}echo "git-archive: ../physics.tar.bz2"
+ ${Q2}cd ..; git-archive --prefix=physics/ HEAD | bzip2 > physics.tar.bz2
+
+.PHONY: run
+run: all
+ cd ${WORKINGDIR}; wine ${TARGETNAME}
+
+.PHONY: gdb
+gdb: all
+ cd ${WORKINGDIR}; gdb ${TARGETNAME}
+
+.PHONY: cgdb
+cgdb: all
+ cd ${WORKINGDIR}; cgdb ${TARGETNAME}
+
+.PHONY: val
+val: all
+ cd ${WORKINGDIR}; valgrind ${VALFLAGS} ${TARGETNAME}
+
+.PHONY: prof
+prof: run
+ cd ${WORKINGDIR}; gprof -b ${TARGETNAME} > src/prof
+ kprof -f prof
+
+-include ${DEPS}
return;
}
-#ifdef WARNINGS
- cerr << "ENTITY TYPE NOT SUPPORTED BY applyCollisionAt()!!" << endl;
-#endif
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY applyCollisionAt()!!");
}
void applyCollisionAt(Ball* b1, Ball* b2)
#include "../debug.h"
#include <iostream>
+using std::cerr;
+using std::cout;
+using std::endl;
+
#include <fstream>
#include <string>
--- /dev/null
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "debug.h"
+
+#include <iostream>
+using std::cerr;
+using std::cout;
+using std::endl;
+
+/// ***** Public Methods *****
+
+void DPF(int level, const char* pstr)
+{
+ //cout << pstr << endl;
+}
+
+/// ***** Private Methods *****
#ifndef DEBUG_H
#define DEBUG_H
-#include <iostream>
-using std::cerr;
-using std::cout;
-using std::endl;
-
+void DPF(int level, const char* pstr);
// comment out when not debugging
#define DEBUGGING
-// comment out to supress warnings
+// comment out to suppress warnings
#define WARNINGS
// comment out to prevent FPS and UPS printing
-#define FPSUPS
+//#define FPSUPS
#endif // DEBUG_H
}
}
-#ifdef WARNINGS
- cerr << "ENTITY TYPE NOT SUPPORTED BY addEntity()!!" << endl;
-#endif
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
}
void manager::remove(Entity* e)
{
}
}
-#ifdef WARNINGS
- cerr << "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!" << endl;
-#endif
+ DPF(0, "ENTITY TYPE NOT SUPPORTED BY deleteEntity()!!");
}
void manager::handleInput()
FILES += collisionManager.cpp
FILES += CollisionInfo.cpp
+FILES += debug.cpp
+
FILES := $(addprefix ${CURDIR},${FILES})
SRCS += ${FILES}
effect::init();
-#ifdef DEBUGGING
- cout << "World Created" << endl;
-#endif
+ DPF(0, "World Created");
}
void game::clean()
#include "../mathw.h"
+#include <iostream>
+using std::cerr;
+using std::cout;
+using std::endl;
+
/// ***** Private Method Headers *****
void installSignal()
{
+#ifndef __WIN32__
// register signal handler
struct sigaction sa;
sigemptyset( &sa.sa_mask );
{
std::cerr << "could not install SIGINT handler" << std::endl;
}
+#endif // __WIN32__
}
/// ***** Private Methods *****
// signal handler function
void sighandler( int sig )
{
+#ifndef __WIN32__
switch(sig)
{
case SIGINT:
// normally an abort is better ... but this is just SIGINT
exit(sig);
+#endif // __WIN32__
}
float total = 0;
/// ***** MAIN Method *****
-int main()
+int main(int argc, char** args)
{
init();
run();
installSignal();
graphics::init();
+ DPF(0, "Graphics initialized");
game::init();
+ DPF(0, "Game initialized");
input::init();
+ DPF(0, "Input initialized");
cfg::init();
+ DPF(0, "Configs initialized");
-#ifdef DEBUGGING
- cout << "Initialization Complete" << endl;
-#endif
+ DPF(0, "Initialization Complete");
}
void clean()
{
-#ifdef DEBUGGING
- cout << "Cleaning up" << endl;
-#endif
+ DPF(0, "Cleaning up");
cfg::clean();