#include <queue>
#include "entityManager.h"
+#include "input/inputManager.h"
+
#include "Entities/Ball.h"
#include "graphics/colors.h"
+
/// ***** Private Variables *****
typedef std::queue<Ball*> queBall;
-queBall Balls;
+
+queBall startBalls;
+queBall mouseBalls;
+
+/// ***** Private Method Headers *****
+
+Ball* addBall(const Vector2& pos,
+ float radius,
+ const float* color,
+ queBall& que);
+
+void removeBall(queBall& que);
+void removeAllBalls(queBall& que);
/// ***** Initializers/Cleaners *****
void creator::init()
{
- addBall(Vector2(50, 50), 20, cWhite);
- addBall(Vector2(150, 50), 20, cGrey);
- addBall(Vector2(50, 100), 20, cRed);
- addBall(Vector2(100, 100), 20, cGreen);
- addBall(Vector2(150, 100), 20, cBlue);
- addBall(Vector2(50, 150), 20, cYellow);
- addBall(Vector2(100, 150), 20, cMagenta);
- addBall(Vector2(150, 150), 20, cCyan);
+ addBall(Vector2(50, 50), 20, cWhite, startBalls);
+ addBall(Vector2(150, 50), 20, cGrey, startBalls);
+ addBall(Vector2(50, 100), 20, cRed, startBalls);
+ addBall(Vector2(100, 100), 20, cGreen, startBalls);
+ addBall(Vector2(150, 100), 20, cBlue, startBalls);
+ addBall(Vector2(50, 150), 20, cYellow, startBalls);
+ addBall(Vector2(100, 150), 20, cMagenta, startBalls);
+ addBall(Vector2(150, 150), 20, cCyan, startBalls);
}
void creator::clean()
{
- removeAllBalls();
+ removeAllBalls(startBalls);
+ removeAllBalls(mouseBalls);
}
/// ***** Public Methods *****
void creator::addBall(const Vector2& pos, float radius, const float* color)
{
+ addBall(pos, radius, color, mouseBalls);
+}
+void creator::removeBall()
+{
+ removeBall(mouseBalls);
+}
+void creator::removeAllBalls()
+{
+ removeAllBalls(mouseBalls);
+}
+
+void creator::handleInput()
+{
+ if(input::mouseLeft())
+ addBall(input::mousePosition(), 10, cCyan);
+
+ if(input::mouseRight() && ! mouseBalls.empty())
+ removeBall();
+}
+
+/// ***** Private Methods *****
+
+Ball* addBall(const Vector2& pos,
+ float radius,
+ const float* color,
+ queBall& que)
+{
Ball* ball = new Ball(pos, radius, color);
- Balls.push(ball);
+ que.push(ball);
manager::add(ball);
+
+ return ball;
}
-void creator::removeBall()
+
+void removeBall(queBall& que)
{
- Ball* ball = Balls.front();
+ Ball* ball = que.front();
- Balls.pop();
+ manager::remove(ball);
+ que.pop();
delete ball;
}
-void creator::removeAllBalls()
+void removeAllBalls(queBall& que)
{
- while(! Balls.empty() )
+ while(! que.empty() )
{
- Ball* ball = Balls.front();
- Balls.pop();
+ Ball* ball = que.front();
+ que.pop();
manager::remove(ball);
delete ball;