--- /dev/null
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "GravityWell.h"
+#include "../Entities/PhysicsEntity.h"
+
+
+/// ***** Constructors/Destructors *****
+
+GravityWell::GravityWell(const Vector2& pos)
+ : position(pos)
+{
+
+}
+GravityWell::~GravityWell()
+{
+
+}
+
+/// ***** Public Class Methods *****
+
+Vector2 GravityWell::forceDelta(const PhysicsEntity* e, float) const
+{
+ const Vector2& pos = e->positionRaw();
+ float mass = e->mass;
+
+ Vector2 delta = position - pos;
+ float sqrDist = delta.sqrLength();
+
+ Vector2 acc(0,0);
+
+ if( sqrDist > 0.5F )
+ acc += delta / sqrDist * mass;
+
+ return acc;
+}
--- /dev/null
+/*
+ * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GRAVITYWELL_H
+#define GRAVITYWELL_H
+
+#include "Effect.h"
+#include "../Vector2.h"
+
+
+/// ***** Header Class *****
+
+class GravityWell: public Effect
+{
+ public:
+ GravityWell(const Vector2& pos);
+ ~GravityWell();
+
+ Vector2 forceDelta(const PhysicsEntity*, float) const;
+
+ private:
+ Vector2 position;
+};
+
+#endif // GRAVITYWELL_H
radius = b->getRadius();
- if(pos.y > 600-radius && velo.y > 0)
+ if(pos.y > 600-radius)
acc.y += 600-radius - pos.y;
- if(pos.y < 0+radius && velo.y < 0)
+ if(pos.y < 0+radius)
acc.y += 0+radius - pos.y;
- if(pos.x > 800-radius && velo.x > 0)
+ if(pos.x > 800-radius)
acc.x += 800-radius - pos.x;
- if(pos.x < 0+radius && velo.x < 0)
+ if(pos.x < 0+radius)
acc.x += 0+radius - pos.x;
return acc;
SRCS += Effects/Effect.cpp
SRCS += Effects/Gravity.cpp
+SRCS += Effects/GravityWell.cpp
SRCS += Effects/Screen.cpp
SRCS += config/config.cpp
#include "Effects/Effect.h"
#include "Effects/Gravity.h"
+#include "Effects/GravityWell.h"
#include "Effects/Screen.h"
+#include "Vector2.h"
+
/// ***** Private Variables *****
Effect** effects;
void effect::init()
{
- numEffects = 2;
+ numEffects = 3;
effects = new Effect*[numEffects]();
effects[0] = new Gravity();
- effects[1] = new Screen();
+ effects[1] = new GravityWell(Vector2(400,400));
+ effects[2] = new Screen();
}
void effect::clean()
{