void creator::init()
{
- addBall(Vector2(50, 50), 20, cWhite, startBalls);
- addBall(Vector2(150, 50), 20, cGrey, startBalls);
- addBall(Vector2(50, 100), 20, cRed, startBalls);
- addBall(Vector2(100, 100), 20, cGreen, startBalls);
- addBall(Vector2(150, 100), 20, cBlue, startBalls);
- addBall(Vector2(50, 150), 20, cYellow, startBalls);
- addBall(Vector2(100, 150), 20, cMagenta, startBalls);
- addBall(Vector2(150, 150), 20, cCyan, startBalls);
+ Ball* ball;
+
+ ball = addBall(Vector2(50, 50), 20, cWhite, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(150, 50), 20, cGrey, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(50, 100), 20, cRed, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(100, 100), 20, cGreen, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(150, 100), 20, cBlue, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(50, 150), 20, cYellow, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(100, 150), 20, cMagenta, startBalls);
+ ball->mass = 10;
+
+ ball = addBall(Vector2(150, 150), 20, cCyan, startBalls);
+ ball->mass = 10;
}
void creator::clean()
{