/// ***** Private Method Headers *****
-void updateParticles(float);
-void updatePhysics(float);
-void clearUpParticles();
-void clearUpPhysics();
+static void updateParticles(float);
+static void updatePhysics(float);
+static void addOrRemoveParticles();
+static void addOrRemovePhysics();
/// ***** Private Variables *****
typedef std::set<Particle*> setPart;
-setPart particles_To_Add;
-setPart active_Particles;
-setPart particles_To_Remove;
+static setPart particles_To_Add;
+static setPart active_Particles;
+static setPart particles_To_Remove;
typedef std::set<PhysicsEntity*> setPhys;
-setPhys physics_To_Add;
-setPhys active_Physics;
-setPhys physics_To_Remove;
+static setPhys physics_To_Add;
+static setPhys active_Physics;
+static setPhys physics_To_Remove;
-Mutex particleSetLock;
-Mutex physicsEntitySetLock;
+static Mutex muSetPart;
+static Mutex muSetPhys;
/// ***** Initializers/Cleaners *****
void manager::init()
{
- particleSetLock.init();
- physicsEntitySetLock.init();
+ muSetPart.init();
+ muSetPhys.init();
collision::init();
}
{
collision::clean();
- physicsEntitySetLock.clean();
- particleSetLock.clean();
+ muSetPhys.clean();
+ muSetPart.clean();
}
/// ***** Public Methods *****
-void manager::add(Entity* e)
+void manager::add(Entity* pe)
{
+ DASSERT(pe != NULL);
+
{
- Particle* p = dynamic_cast<Particle*>(e);
- if( p != 0 )
+ Particle* pp = dynamic_cast<Particle*>(pe);
+ if( pp != NULL )
{
- particles_To_Add.insert(p);
+ particles_To_Add.insert(pp);
return;
}
}
{
- PhysicsEntity* p = dynamic_cast<PhysicsEntity*>(e);
- if( p != 0 )
+ PhysicsEntity* ppe = dynamic_cast<PhysicsEntity*>(pe);
+ if( ppe != NULL )
{
- physics_To_Add.insert(p);
+ physics_To_Add.insert(ppe);
return;
}
}
DPF(0, "ENTITY TYPE NOT SUPPORTED BY addEntity()!!");
}
-void manager::remove(Entity* e)
+void manager::remove(Entity* pe)
{
+ DASSERT(pe != NULL);
+
{
- Autolock lock( particleSetLock );
- Particle* p = dynamic_cast<Particle*>(e);
- if( p != 0 )
+ Autolock lock( muSetPart );
+ Particle* p = dynamic_cast<Particle*>(pe);
+ if( p != NULL )
{
particles_To_Remove.insert(p);
return;
}
{
- Autolock lock( physicsEntitySetLock );
- PhysicsEntity* p = dynamic_cast<PhysicsEntity*>(e);
- if( p != 0 )
+ Autolock lock( muSetPhys );
+ PhysicsEntity* ppe = dynamic_cast<PhysicsEntity*>(pe);
+ if( ppe != NULL )
{
- physics_To_Remove.insert(p);
+ physics_To_Remove.insert(ppe);
return;
}
}
}
void manager::draw()
{
- clearUpParticles();
{
- Autolock lock( particleSetLock );
+ Autolock lock( muSetPart );
- // update active Particle*s
+ addOrRemoveParticles();
+
+ // draw active Particle*s
for( setPart::iterator it = active_Particles.begin();
it != active_Particles.end();
it++ )
}
}
- clearUpPhysics();
{
- Autolock lock( physicsEntitySetLock );
+ Autolock lock( muSetPhys );
+
+ addOrRemovePhysics();
- // update active PhysicsEntity*s
+ // draw active PhysicsEntity*s
for( setPhys::iterator it = active_Physics.begin();
it != active_Physics.end();
it++ )
void updateParticles(float time_step)
{
- clearUpParticles();
+ addOrRemoveParticles();
// update active Particle*s
for( setPart::iterator it = active_Particles.begin();
}
void updatePhysics(float time_step)
{
- clearUpPhysics();
+ addOrRemovePhysics();
// apply collision math
collision::update(active_Physics);
(*it)->update(time_step);
}
}
-void clearUpParticles()
+void addOrRemoveParticles()
{
- Autolock lock( particleSetLock );
+ Autolock lock( muSetPart );
// add new Particle*s to Active
for( setPart::iterator it = particles_To_Add.begin();
}
particles_To_Remove.clear();
}
-void clearUpPhysics()
+void addOrRemovePhysics()
{
- Autolock lock( physicsEntitySetLock );
+ Autolock lock( muSetPhys );
// add new PhysicsEntity*s to Active
for( setPhys::iterator it = physics_To_Add.begin();