Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.cpp
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1#include "Gravity.h"
2
ec70635e 3Gravity::Gravity()
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4{
5
6}
ec70635e 7Gravity::~Gravity()
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8{
9
10}
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6aad402a 12Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
ec70635e 13{
6aad402a 14 return Vector2(0, 0.001);
ec70635e 15}