Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.h
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1#ifndef GRAVITY_H
2#define GRAVITY_H
3
ec70635e 4#include "../Vector2.h"
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5#include "Effect.h"
6
7/// ***** Header Class *****
8class Gravity: public Effect
9{
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10 public:
11 Gravity();
2c18685d 12 ~Gravity();
ec70635e 13
6aad402a 14 Vector2 forceDelta(const PhysicsEntity*, float) const;
ec70635e 15};
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16
17#endif // GRAVITY_H