massive cleaning of file section headers
[physics.git] / src / Effects / Screen.cpp
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2c18685d 1#include "Screen.h"
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2
3#include "../Entities/PhysicsEntity.h"
094a13b8 4#include "../Entities/Ball.h"
2c18685d 5
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6
7/// ***** Constructors/Destructors *****
8
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9Screen::Screen()
10{
11
12}
13Screen::~Screen()
14{
15
16}
17
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18/// ***** Public Class Methods *****
19
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20Vector2 Screen::velocityDelta(const PhysicsEntity* e, float time_step) const
21{
22 const Vector2& pos = e->positionRaw();
23 const Vector2& velo = e->velocityRaw();
24
25 Vector2 acc(0,0);
26
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27 float radius = 0;
28 const Ball* b = dynamic_cast<const Ball*>(e);
29 if( b != NULL )
30 radius = b->getRadius();
31
32
33 if(pos.y > 600-radius && velo.y > 0)
2c18685d 34 acc.y += velo.y * -2;
2c18685d 35
094a13b8 36 if(pos.y < 0+radius && velo.y < 0)
2c18685d 37 acc.y += velo.y * -2;
2c18685d 38
094a13b8 39 if(pos.x > 800-radius && velo.x > 0)
2c18685d 40 acc.x += velo.x * -2;
2c18685d 41
094a13b8 42 if(pos.x < 0+radius && velo.x < 0)
2c18685d 43 acc.x += velo.x * -2;
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44
45 return acc;
46}