Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Screen.h
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2c18685d
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1#ifndef SCREEN_H
2#define SCREEN_H
3
4#include "../Vector2.h"
5#include "Effect.h"
6
7/// ***** Header Class *****
8class Screen: public Effect
9{
10 public:
11 Screen();
12 ~Screen();
13
2c18685d 14 Vector2 velocityDelta(const PhysicsEntity*, float) const;
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15};
16
17#endif // SCREEN_H