effects are now stored in a set, improved grav well control
[physics.git] / src / effectManager.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "effectManager.h"
19
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20#include <set>
21
33b8c69b 22#include "Effects/Effect.h"
f206d19d 23#include "Effects/Gravity.h"
46e842c7 24#include "Effects/GravityWell.h"
2c18685d 25#include "Effects/Screen.h"
f206d19d 26
46e842c7 27#include "Vector2.h"
a823a800 28#include "input/inputManager.h"
a860c0c7 29#include "config/config.h"
46e842c7 30
33b8c69b 31/// ***** Private Variables *****
617dcc71 32
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33typedef std::set<Effect*> setEffect;
34setEffect active_Effects;
33b8c69b 35
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36GravityWell* mouseWell;
37
617dcc71 38/// ***** Initializers/Cleaners *****
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39
40void effect::init()
41{
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42 mouseWell = new GravityWell(input::mousePosition());
43
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44 active_Effects.insert(new Screen());
45 active_Effects.insert(new Gravity());
46 active_Effects.insert(mouseWell);
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47}
48void effect::clean()
49{
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50 for( setEffect::iterator it = active_Effects.begin();
51 it != active_Effects.end();
52 it++ )
33b8c69b 53 {
f103ba70 54 // TODO !!!!!!!!!
33b8c69b 55 }
33b8c69b 56}
f206d19d 57
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58/// ***** Public Methods *****
59
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60void effect::update(float)
61{
62
63}
64void effect::handleInput()
65{
f103ba70 66 if(cfg::mouseWellFollow())
a860c0c7 67 mouseWell->setPosition(input::mousePosition());
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68
69 if(cfg::mouseWellOn())
70 active_Effects.insert(mouseWell);
71 if(cfg::mouseWellOff())
72 active_Effects.erase(mouseWell);
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73}
74
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75Vector2 effect::positionDelta(const PhysicsEntity* e, float time_step)
76{
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77 Vector2 acc(0,0);
78
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79 for( setEffect::iterator it = active_Effects.begin();
80 it != active_Effects.end();
81 it++ )
33b8c69b 82 {
f103ba70 83 acc += (*it)->positionDelta(e, time_step);
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84 }
85
86 return acc;
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87}
88Vector2 effect::velocityDelta(const PhysicsEntity* e, float time_step)
89{
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90 Vector2 acc(0,0);
91
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92 for( setEffect::iterator it = active_Effects.begin();
93 it != active_Effects.end();
94 it++ )
33b8c69b 95 {
f103ba70 96 acc += (*it)->velocityDelta(e, time_step);
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97 }
98
99 return acc;
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100}
101Vector2 effect::forceDelta(const PhysicsEntity* e, float time_step)
102{
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103 Vector2 acc(0,0);
104
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105 for( setEffect::iterator it = active_Effects.begin();
106 it != active_Effects.end();
107 it++ )
33b8c69b 108 {
f103ba70 109 acc += (*it)->forceDelta(e, time_step);
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110 }
111
112 return acc;
f206d19d 113}