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e68f847b PG |
1 | /* |
2 | * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com. | |
3 | * | |
4 | * This program is free software: you can redistribute it and/or modify | |
5 | * it under the terms of the GNU General Public License as published by | |
6 | * the Free Software Foundation, either version 3 of the License, or | |
7 | * (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | * GNU General Public License for more details. | |
13 | * | |
14 | * You should have received a copy of the GNU General Public License | |
15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
16 | */ | |
17 | ||
a483ed75 PG |
18 | #include "game.h" |
19 | #include "debug.h" | |
20 | ||
054d658f PG |
21 | #include <vector> |
22 | using std::vector; | |
23 | ||
054d658f | 24 | #include "entityCreator.h" |
33b8c69b | 25 | #include "effectManager.h" |
054d658f | 26 | |
ad9f1fb6 PG |
27 | #include "GameStates/GameState.h" |
28 | #include "GameStates/Running.h" | |
29 | #include "GameStates/Paused.h" | |
30 | #include "GameStates/CreatingPolygon.h" | |
31 | ||
68b2316d | 32 | |
ad9f1fb6 PG |
33 | /// ***** Private Variables ***** |
34 | ||
35 | // The stack of active game states | |
36 | vector<GameState*> active_States; | |
37 | ||
38 | // Pointers to each possible game state | |
39 | // inserted and removed from the active_States | |
40 | Running* running; | |
41 | Paused* paused; | |
42 | CreatingPolygon* creating_Polygon; | |
43 | ||
44 | ||
45 | /// ***** Public Methods ***** | |
68b2316d PG |
46 | |
47 | void game::init() | |
ad9f1fb6 PG |
48 | { |
49 | running = new Running(); | |
50 | paused = new Paused(); | |
51 | creating_Polygon = new CreatingPolygon(); | |
054d658f PG |
52 | |
53 | // create starting entities | |
054d658f PG |
54 | creator::init(); |
55 | ||
a483ed75 PG |
56 | active_States.push_back(running); |
57 | ||
33b8c69b PG |
58 | effect::init(); |
59 | ||
054d658f PG |
60 | #ifdef DEBUGGING |
61 | cout << "World Created" << endl; | |
62 | #endif | |
ad9f1fb6 PG |
63 | } |
64 | ||
68b2316d | 65 | void game::clean() |
ad9f1fb6 | 66 | { |
33b8c69b PG |
67 | effect::clean(); |
68 | ||
054d658f PG |
69 | creator::clean(); |
70 | ||
ad9f1fb6 PG |
71 | delete creating_Polygon; |
72 | delete paused; | |
73 | delete running; | |
74 | } | |
75 | ||
68b2316d | 76 | void game::input() |
ad9f1fb6 | 77 | { |
a483ed75 | 78 | int last = active_States.size() -1; |
ad9f1fb6 | 79 | for( int i = 0; |
a483ed75 | 80 | i <= last; |
ad9f1fb6 PG |
81 | i++ ) |
82 | { | |
a483ed75 | 83 | if( i == last ) |
ad9f1fb6 PG |
84 | active_States[i]->handleInput(true); |
85 | else | |
86 | active_States[i]->handleInput(false); | |
87 | } | |
ad9f1fb6 PG |
88 | } |
89 | ||
68b2316d | 90 | void game::update(float time_step) |
ad9f1fb6 | 91 | { |
a483ed75 | 92 | int last = active_States.size() -1; |
ad9f1fb6 | 93 | for( int i = 0; |
a483ed75 | 94 | i <= last; |
ad9f1fb6 PG |
95 | i++ ) |
96 | { | |
a483ed75 | 97 | if( i == last ) |
ad9f1fb6 PG |
98 | active_States[i]->update(time_step, true); |
99 | else | |
100 | active_States[i]->update(time_step, false); | |
101 | } | |
102 | } | |
103 | ||
68b2316d | 104 | void game::draw() |
ad9f1fb6 | 105 | { |
a483ed75 | 106 | int last = active_States.size() -1; |
ad9f1fb6 | 107 | for( int i = 0; |
a483ed75 | 108 | i <= last; |
ad9f1fb6 PG |
109 | i++ ) |
110 | { | |
a483ed75 | 111 | if( i == last ) |
ad9f1fb6 PG |
112 | active_States[i]->draw(true); |
113 | else | |
114 | active_States[i]->draw(false); | |
115 | } | |
116 | } |