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Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git]
/
src
/
Effects
/
Effect.cpp
1
#include "Effect.h"
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Effect::Effect()
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{
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}
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Effect::~Effect()
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{
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}
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Vector2 Effect::positionDelta(const PhysicsEntity*, float) const
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{
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return Vector2(0,0);
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}
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Vector2 Effect::velocityDelta(const PhysicsEntity*, float) const
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{
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return Vector2(0,0);
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}
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Vector2 Effect::forceDelta(const PhysicsEntity*, float) const
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{
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return Vector2(0,0);
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}