Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Effect.cpp
1 #include "Effect.h"
2
3 Effect::Effect()
4 {
5
6 }
7
8 Effect::~Effect()
9 {
10
11 }
12
13 Vector2 Effect::positionDelta(const PhysicsEntity*, float) const
14 {
15     return Vector2(0,0);
16 }
17 Vector2 Effect::velocityDelta(const PhysicsEntity*, float) const
18 {
19     return Vector2(0,0);
20 }
21 Vector2 Effect::forceDelta(const PhysicsEntity*, float) const
22 {
23     return Vector2(0,0);
24 }