Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.cpp
1 #include "Gravity.h"
2
3 Gravity::Gravity()
4 {
5
6 }
7 Gravity::~Gravity()
8 {
9
10 }
11
12 Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
13 {
14     return Vector2(0, 0.001);
15 }