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Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git]
/
src
/
Effects
/
Gravity.cpp
1
#include "Gravity.h"
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Gravity::Gravity()
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{
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}
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Gravity::~Gravity()
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{
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}
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Vector2 Gravity::forceDelta(const PhysicsEntity*, float) const
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{
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return Vector2(0, 0.001);
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}