Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git] / src / Effects / Gravity.h
1 #ifndef GRAVITY_H
2 #define GRAVITY_H
3
4 #include "../Vector2.h"
5 #include "Effect.h"
6
7 /// ***** Header Class *****
8 class Gravity: public Effect
9 {
10   public:
11     Gravity();
12     ~Gravity();
13
14     Vector2 forceDelta(const PhysicsEntity*, float) const;
15 };
16
17 #endif // GRAVITY_H