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Effect methods changed from pure virtual to defaulting to a 0,0 vector
[physics.git]
/
src
/
Effects
/
Screen.h
1
#ifndef SCREEN_H
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#define SCREEN_H
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#include "../Vector2.h"
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#include "Effect.h"
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/// ***** Header Class *****
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class Screen: public Effect
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{
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public:
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Screen();
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~Screen();
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Vector2 velocityDelta(const PhysicsEntity*, float) const;
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};
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#endif // SCREEN_H