5 #include "../Vector2.h"
9 // a Particle should be drawn for at least the next frame
10 // ie. creating a particle using ParticleE(Vector2),
11 // should draw the particle once THEN kill it
14 /// ***** Header Class *****
16 class Particle: public Entity
19 Particle(const Vector2&, bool=true);
20 Particle(const Vector2&, float);
25 virtual void update(float);