2 NEWSRCS := # := start; empty
6 NEWSRCS += handleSignal.cpp
8 NEWSRCS += entityCreator.cpp
9 NEWSRCS += entityManager.cpp
10 NEWSRCS += effectManager.cpp
11 NEWSRCS += collisionManager.cpp
12 NEWSRCS += CollisionInfo.cpp
14 NEWDIRS := # := start; empty
17 NEWDIRS += GameStates/
23 ################################################################################
25 NEWSRCS := $(addprefix ${SRCPATH},${NEWSRCS})
26 NEWDIRS := $(addprefix ${SRCPATH},${NEWDIRS})
27 NEWOBJS := ${NEWSRCS:.cpp=.o}
28 NEWDEPS := ${NEWSRCS:.cpp=.d}
30 NEWOBJSDIRS := $(addprefix ${OBJSDIR_$P},${NEWDIRS})
31 NEWDEPSDIRS := $(addprefix ${DEPSDIR_$P},${NEWDIRS})
35 L_SRCS_$P += ${NEWSRCS}
36 L_OBJS_$P += $(addprefix ${OBJSDIR_$P},${NEWOBJS})
37 L_DEPS_$P += $(addprefix ${DEPSDIR_$P},${NEWDEPS})
39 L_BLDDIRS_$P += ${NEWOBJSDIRS}
40 L_BLDDIRS_$P += ${NEWDEPSDIRS}