8 /// ***** Public Variables *****
10 static const float PI = 3.1415926535897;
12 /// ***** Header Methods *****
18 //Vector2 vectorToLine(float, float, float, float) const;
19 //Vector2 lineIntersection(Vector2&, Vector2&, Vector2&, Vector2&) const;
21 //void Rotate(float rads);
23 float dot(const Vector2&, const Vector2&);
24 Vector2 perp(const Vector2&);
26 //TODO float projectionCoeff(const Vector2&, const Vector2&) const;
27 //TODO void projection(const Vector2&, const Vector2&);