refactored effectManager
[physics.git] / src / effectManager.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "effectManager.h"
19
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20#include <set>
21
33b8c69b 22#include "Effects/Effect.h"
f206d19d 23#include "Effects/Gravity.h"
46e842c7 24#include "Effects/GravityWell.h"
2c18685d 25#include "Effects/Screen.h"
f206d19d 26
46e842c7 27#include "Vector2.h"
a823a800 28#include "input/inputManager.h"
a860c0c7 29#include "config/config.h"
46e842c7 30
33b8c69b 31/// ***** Private Variables *****
617dcc71 32
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33typedef std::set<Effect*> setEffect;
34setEffect active_Effects;
33b8c69b 35
252b36a3 36GravityWell* pMouseWell;
a823a800 37
617dcc71 38/// ***** Initializers/Cleaners *****
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39
40void effect::init()
41{
252b36a3 42 pMouseWell = new GravityWell(Vector2(0,0));
a823a800 43
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44 active_Effects.insert(new Screen());
45 active_Effects.insert(new Gravity());
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46}
47void effect::clean()
48{
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49 for( setEffect::iterator it = active_Effects.begin();
50 it != active_Effects.end();
51 it++ )
33b8c69b 52 {
f103ba70 53 // TODO !!!!!!!!!
33b8c69b 54 }
33b8c69b 55}
f206d19d 56
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57/// ***** Public Methods *****
58
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59void effect::update(float)
60{
61
62}
63void effect::handleInput()
64{
f103ba70 65 if(cfg::mouseWellFollow())
252b36a3 66 pMouseWell->setPosition(input::mousePosition());
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67
68 if(cfg::mouseWellOn())
252b36a3 69 active_Effects.insert(pMouseWell);
f103ba70 70 if(cfg::mouseWellOff())
252b36a3 71 active_Effects.erase(pMouseWell);
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72}
73
252b36a3 74Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep)
f206d19d 75{
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76 Vector2 acc(0,0);
77
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78 for( setEffect::iterator it = active_Effects.begin();
79 it != active_Effects.end();
80 it++ )
33b8c69b 81 {
252b36a3 82 acc += (*it)->positionDelta(ppe, fTimeStep);
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83 }
84
85 return acc;
f206d19d 86}
252b36a3 87Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep)
f206d19d 88{
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89 Vector2 acc(0,0);
90
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91 for( setEffect::iterator it = active_Effects.begin();
92 it != active_Effects.end();
93 it++ )
33b8c69b 94 {
252b36a3 95 acc += (*it)->velocityDelta(ppe, fTimeStep);
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96 }
97
98 return acc;
f206d19d 99}
252b36a3 100Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep)
f206d19d 101{
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102 Vector2 acc(0,0);
103
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104 for( setEffect::iterator it = active_Effects.begin();
105 it != active_Effects.end();
106 it++ )
33b8c69b 107 {
252b36a3 108 acc += (*it)->forceDelta(ppe, fTimeStep);
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109 }
110
111 return acc;
f206d19d 112}