changed src so the libpg headers are now used
[physics.git] / src / effectManager.cpp
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1/*
2 * Copyright (C) 2008 Patrik Gornicz, Gornicz_P (at) hotmail (dot) com.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
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18#include "effectManager.h"
19
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20#include <pg/Vector2.h>
21
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22#include <set>
23
33b8c69b 24#include "Effects/Effect.h"
f206d19d 25#include "Effects/Gravity.h"
46e842c7 26#include "Effects/GravityWell.h"
2c18685d 27#include "Effects/Screen.h"
f206d19d 28
a823a800 29#include "input/inputManager.h"
a860c0c7 30#include "config/config.h"
46e842c7 31
33b8c69b 32/// ***** Private Variables *****
617dcc71 33
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34typedef std::set<Effect*> setEffect;
35setEffect active_Effects;
33b8c69b 36
252b36a3 37GravityWell* pMouseWell;
a823a800 38
617dcc71 39/// ***** Initializers/Cleaners *****
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40
41void effect::init()
42{
252b36a3 43 pMouseWell = new GravityWell(Vector2(0,0));
a823a800 44
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45 active_Effects.insert(new Screen());
46 active_Effects.insert(new Gravity());
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47}
48void effect::clean()
49{
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50 for( setEffect::iterator it = active_Effects.begin();
51 it != active_Effects.end();
52 it++ )
33b8c69b 53 {
f103ba70 54 // TODO !!!!!!!!!
33b8c69b 55 }
33b8c69b 56}
f206d19d 57
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58/// ***** Public Methods *****
59
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60void effect::update(float)
61{
62
63}
64void effect::handleInput()
65{
f103ba70 66 if(cfg::mouseWellFollow())
252b36a3 67 pMouseWell->setPosition(input::mousePosition());
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68
69 if(cfg::mouseWellOn())
252b36a3 70 active_Effects.insert(pMouseWell);
f103ba70 71 if(cfg::mouseWellOff())
252b36a3 72 active_Effects.erase(pMouseWell);
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73}
74
252b36a3 75Vector2 effect::positionDelta(const PhysicsEntity* ppe, float fTimeStep)
f206d19d 76{
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77 Vector2 acc(0,0);
78
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79 for( setEffect::iterator it = active_Effects.begin();
80 it != active_Effects.end();
81 it++ )
33b8c69b 82 {
252b36a3 83 acc += (*it)->positionDelta(ppe, fTimeStep);
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84 }
85
86 return acc;
f206d19d 87}
252b36a3 88Vector2 effect::velocityDelta(const PhysicsEntity* ppe, float fTimeStep)
f206d19d 89{
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90 Vector2 acc(0,0);
91
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92 for( setEffect::iterator it = active_Effects.begin();
93 it != active_Effects.end();
94 it++ )
33b8c69b 95 {
252b36a3 96 acc += (*it)->velocityDelta(ppe, fTimeStep);
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97 }
98
99 return acc;
f206d19d 100}
252b36a3 101Vector2 effect::forceDelta(const PhysicsEntity* ppe, float fTimeStep)
f206d19d 102{
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103 Vector2 acc(0,0);
104
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105 for( setEffect::iterator it = active_Effects.begin();
106 it != active_Effects.end();
107 it++ )
33b8c69b 108 {
252b36a3 109 acc += (*it)->forceDelta(ppe, fTimeStep);
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110 }
111
112 return acc;
f206d19d 113}